RPLL: Ninoy Aquino International, Domestic (RPL1), and Villamor Airbase Scenery for Microsoft Flight Simulator 2004 (2007). v4 (hi and low resolution textures)
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scenery design by
LOWIL fRED ESPADA
lfespada@gmail.com
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Ninoy Aquino International airport (RPLL). i did this scenery because The default RPLL has very narrow distance between parallel taxiways making heavy planes hit each other's wings and parking spaces were not adequate. this scenery has more or less accurate building dimensions and gate space and sizes. includes taxiway signs, lights, road ramps for all terminals, highways and a number of other details.

the changes from version 3 are the following:
1.this version did away with two afcads and uses only 1 afcad (thanks to ANGEL for providing the afcad) utilising both rwys6-24 and 13-31 to operate simultaneously.

2. the scenery has been divided to various bgl files to accomodate everyone. this means that if you have a slower system, you can remove some bgls to your satisfaction. please see instructions on which bgl is associated to.

3. since i'm at it, there were some details i improved, like the doppler pole, trees, and domestic cargo building.

i hope you enjoy this scenery. happy flying!

ISSUES
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electric post does not seem to disappear even with excludes so you might see some in t3 and north hangars.

some heavy planes may be directed to rwy13-31 for landing, although in reality, it is limited to small jets for take-off and only GA planes for landing.if anybody could develop a utility that could assign aircraft size designation on specific runways much like how parking designators work, that woud be great.


fully tested on fs9. taxiway and apron textures appear different on FSX.


INSTALLATION
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1.this is the fourth version. if you have any other version of rpll, uninstall first or simply deactivate them.

2. extract the contents of the zip file to any place in your computer. you will find two folders: "phil-naia(rpll)" and "choose_texture" folders.

2. place the "phil-naia(rpll)" folder inside your main scenery folder or your addon scenery folder.

3. inside the "choose_texture" folder you will find two more folders: "hires" (mostly 512x512 btmaps) and "lores" (mostly 256x256 bitmaps). pick whichever you prefer and move the contents to the texture folder inside the "phil-naia(rpll)" folder.

4. open flidht simulator and activate the scenery from your setting. restart fs and start flying!

BGL IDENTIFICATION
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inside the scenery folder, you will find various bgl files that make up the whole RPLL scenery. Below are the information to what each associated bgl file contains.

1. AF2_RPLL - this is the AFCAD file. this afcad opens t3. if you wish you have it close, then just remove the parkings from t3.

2. rpllaprondirtv4; rpllaprondirtv4_A16N - this is the dirtmarks/oil marks on the aprons found in all terminals 1,2,3 and domestic (A16N is the flatten file associated with the bgl)

3. rpllapronmarkv4; rpllapronmarkv4_A16N - these are the white and red markings found around the gates in terminals 1,2,3

4. rpllapronshadowv4; rpllapronshadowv4_A16N - some shadows to add reality. these can be found at terminal1, lufthansa technik hangar, and the air philippines hangar at the north area of the airport.

5. rplldomv4 - the domestic area. comprises of the domestic terminal and cargo, the hangars on it's southwest side and structures and hangars on the northeast side, and some trees and fences.

6. rpllex01_exc1; rpllex02_exc1; rpllex03_exc1; rpllex04_exc1; rpllex05_exc1; rpllex06_exc1 - excludes so as default scenery and afcad would not overlap with the designed scenery.

7. rpllgroundv4 - the whole airport surface. consists of runways and markings; taxiways, taxiway signs, aprons, other surfaces as asphalt and concrete, taxiway lights, perimeter roads and public roads.

8. rpllproadpostv4 - yellow and red protective posts around the airport's perimeter road.

9. rpllsroadv4 - the service road around aprons and terminals. i think this could eat a lot of frame rate.

10. rpllt1v4 - terminal 1, gates, roadramp, structures and hangars around runway6 and fences.

11. rpllt2v4 - terminal 2, gates, roadramp, tower, fuel area, cargo area.

12. rpllt3v4 - terminal 3, gates, roadramp, fences.

13. rplltreesv4; rplltreesv4_A16N - general trees and fences found beside terminal 2 and rwy13-31, along roads, and around villamor airbase, termina 1 and the firestation area across villamor.

14. rpllvillamorv4 - villamore airbase (usually blue roofs), lufthansa teknik hangar and buildings, and the firestation/miascor/doppler structures across rwy24.

15. rpllwaterv4; rpllwaterv4_A16N - the body of water beside rwy6


CREDITS
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Special thanks to Angel for the support, advice in the development of this update.
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Beta tested by Angel.
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AFCAD developed by Angel.
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some textures adopted from Jon-Jon Santiago's excellent and inspiring RPLB Subic Bay Scenery for Microsoft Flight Simulator 2004 (Version 1.1)
jgtc_gt300@yahoo.com

these are his credits:
Palm tree textures from tropicaltextures.zip texture pack by Scott Armstrong (ibanez737@msn.com, http://www.geocities.com/armstrongaviation)

The websites listed below were invaluable sources for free textures and photoshop tools from which this scenery was created:

http://www.mayang.com/textures/
http://free-textures.got3d.com/index.html
http://www.deviantart.com/
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taxi edge macros by Yunjin Lee.
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My apologies if i missed/forgot to credit anybody.

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Pleas email me if you want to edit/alter/improve any part of this package.

For comments, questions and contributions/collaborations for future updates/corrections, email me at lfespada@gmail.com
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COMING SOON: RPLI (Laoag International Airport)