[fltsim.0] title=Garbers and Beckert GB-I Parachute (House colors) sim=Chute_test model= panel= sound= texture=mg kb_checklists=GB-I_check kb_reference=GB-I_ref atc_id=D-0815 ui_manufacturer=Garbers and Beckert ui_type=GB-I Parachute ui_variation=House colors visual_damage=1 description=Visual model by Michael Garbers,\t flight dynamics by Wolfram Beckert [fltsim.1] title=Garbers and Beckert GB-I Parachute (C.S.A colors) sim=Chute_test model= panel= sound= texture=wb kb_checklists=GB-I_check kb_reference=GB-I_ref atc_id=D-0815 ui_manufacturer=Garbers and Beckert ui_type=GB-I Parachute ui_variation=C.S.A colors visual_damage=1 description=Visual model by Michael Garbers,\t flight dynamics by Wolfram Beckert www.simflight.de/classic [fltsim.2] title=Garbers and Beckert GB-I Parachute (FlightXtreme colors) sim=Chute_test model= panel= sound= texture=fxt kb_checklists=GB-I_check kb_reference=GB-I_ref atc_id=D-0815 ui_manufacturer=Garbers and Beckert ui_type=GB-I Parachute ui_variation=FlightXtreme colors visual_damage=1 description=Visual model by Michael Garbers,\t flight dynamics by Wolfram Beckert www.flightxtreme.com [fltsim.3] title=Garbers and Beckert GB-I Parachute (Whale colors) sim=Chute_test model= panel= sound= texture=wal kb_checklists=GB-I_check kb_reference=GB-I_ref atc_id=D-0815 ui_manufacturer=Garbers and Beckert ui_type=GB-I Parachute ui_variation=Whale colors visual_damage=1 description=Visual model by Michael Garbers,\t flight dynamics by Wolfram Beckert www.dornier-wal.info [fltsim.4] title=Garbers and Beckert GB-I Parachute (FlightSim colors) sim=Chute_test model= panel= sound= texture=fs kb_checklists=GB-I_check kb_reference=GB-I_ref atc_id=D-0815 ui_manufacturer=Garbers and Beckert ui_type=GB-I Parachute ui_variation=FlightSim colors visual_damage=1 description=Visual model by Michael Garbers,\t flight dynamics by Wolfram Beckert www.FlightSim.com [General] atc_type=Experimental atc_model= editable=1 performance=Maximum Speed\t37 kts\nGlide Ratio\t12 to 1\nEmpty Weight\t25 lb\nSeating\t\t1\nUseful Load\t195 lb\n [WEIGHT_AND_BALANCE] max_gross_weight = 195 // (pounds) empty_weight = 25 // (pounds) reference_datum_position = 1.25, 0, 0 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline) empty_weight_CG_position = -1.00, 0, 0 // (feet) longitudinal, lateral, vertical distance from specified datum max_number_of_stations = 1 station_load.0 = 170, -0.8, 0.0, 0.0 //Pilot Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) ;Moments of Inertia empty_weight_pitch_MOI = 800 empty_weight_roll_MOI = 400 empty_weight_yaw_MOI = 800 empty_weight_coupled_MOI = 0.0 [flight_tuning] cruise_lift_scalar = 0.8 parasite_drag_scalar = 2.98 induced_drag_scalar = 2.8 elevator_effectiveness = 1.4 aileron_effectiveness = 1.0 rudder_effectiveness = 1.8 pitch_stability = 1.0 roll_stability = 1.0 yaw_stability = 1.0 elevator_trim_effectiveness = 1.0 aileron_trim_effectiveness = 1.0 rudder_trim_effectiveness = 1.0 [GeneralEngineData] engine_type = 2 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop fuel_flow_scalar = 0 //Fuel flow scalar [pitot_static] vertical_speed_time_constant = 1 //Increasing this value will cause a more instantaneous reaction in the VSI //0 Class //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type [contact_points] point.0=3, -2.0, 0.0, -2.5, 1574.8, 2, 0.509, 0.0, 0.40, 2.5, 1.22, 0.0, 0.0, 3, 0.0, 0.0// Schuhe als Kufe point.1=2, -1.25, -16.5, 0.5, 787.4, 0, 0.000, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 5, 0.0, 0.0 point.2=2, -1.25, 16.5, 0.5, 787.4, 0, 0.000, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 6, 0.0, 0.0 point.3=2, -15.42, 0.0, -0.7, 787.4, 0, 0.000, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 9, 0.0, 0.0 point.4=2, 6.25, 0.0, -2.2, 787.4, 0, 0.000, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 4, 0.0, 0.0 static_pitch = -4.65 static_cg_height = 2.17 [Views] eyepoint = 2.0, 0.0, 1.6 [Flaps.0] type= 1 span-outboard= 0.800 extending-time= 2.000 system_type= 3 damaging-speed= 250.000 blowout-speed= 300.000 lift_scalar= 1.400 drag_scalar= 1.200 pitch_scalar= 0.100 flaps-position.0= 0.000, 0.000 flaps-position.1= 10.000, 0.000 flaps-position.2= 45.000, 0.000 [Radios] // Radio Type = availiable, standby frequency, has glide slope Audio.1 = 0 Com.1 = 0, 0 Nav.1 = 0, 0, 0 Adf.1 = 0 Transponder.1 = 0 Marker.1 = 0 [keyboard_response] //Breakpoint speeds (knots) on the keyboard increments of control surfaces. //Speed at which the incremenet is reduced to 1/2 and 1/8 respectively. elevator = 160, 360 aileron = 160, 360 rudder = 160, 360 [direction_indicators] //1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another //2 Indicator number of slaving indicator if Type = 4 direction_indicator.0=0,0 [EFFECTS] wake=fx_wake water=fx_spray dirt=fx_tchdrt concrete=fx_sparks [airplane_geometry] wing_area = 107.0 //Square feet wing_span = 26.2 //Feet wing_root_chord = 4.1 //Feet wing_dihedral = 3.5 //Degrees wing_incidence = 3.0 //Degrees wing_twist = -2.0 //Degrees oswald_efficiency_factor= 0.6 //Measure of lift effeciency of wing wing_winglets_flag = 0 //Are winglets available? wing_sweep = 0.0 //Degrees, wing leading edge wing_pos_apex_lon = -0.5 //Feet, longitudinal distance from reference point, negative going aft wing_pos_apex_vert = 0.0 //Feet, vertical distance from reference point, positive going up htail_area = 21.0 //Square feet htail_span = 7.9 //Feet htail_pos_lon = -17.3 //Feet, longitudinal distance from reference point, negative going aft htail_pos_vert = 0.0 //Feet, vertical distance from reference point, positive going up htail_incidence = 0.0 //Degrees htail_sweep = 0.0 //Degrees, horizontal tail leading edge vtail_area = 17.0 //Square feet vtail_span = 4.7 //Feet, tip to body vtail_sweep = 0.0 //Degrees, vertical tail leading edge vtail_pos_lon = -16.0 //Feet, longitudinal distance from reference point, negative going aft vtail_pos_vert = 3.9 //Feet, vertical distance from reference point, positive going up elevator_area = 16.0 //Square feet aileron_area = 14.7 //Square feet rudder_area = 8.0 //Square feet elevator_up_limit = 36.0 //Degrees elevator_down_limit = 26.0 //Degrees aileron_up_limit = 30.0 //Degrees aileron_down_limit = 30.0 //Degrees rudder_limit = 40.0 //Degrees elevator_trim_limit = 15.0 //Degrees spoiler_limit = 70.0 //Degrees spoilerons_available = 0 //Spoilerons Available? aileron_to_spoileron_gain = 0 //Aileron to spoileron gain min_ailerons_for_spoilerons = 0 //Degrees min_flaps_for_spoilerons = 0 //Minimum flap handle position when spoilerons activate [Reference Speeds] flaps_up_stall_speed = 15.0 //Knots True (KTAS) full_flaps_stall_speed = 10.0 //Knots True (KTAS) cruise_speed = 37.0 //Knots True (KTAS) [autopilot] autopilot_available= 0 flight_director_available= 0 [forcefeedback] ground_bumps_magnitude1=2500 ; 0 - 10000 ground_bumps_angle1=8900 ; 0 - 35999 degrees ground_bumps_intercept1=10.0 ground_bumps_slope1=0.300 ground_bumps_magnitude2=350 ; 0 - 10000 ground_bumps_angle2=9100 ; 0 - 35999 degrees ground_bumps_intercept2=0.075 ground_bumps_slope2=1.0 crash_magnitude1=10000 ; 0 - 10000 crash_direction1=01000 ; 0 - 35999 degrees crash_magnitude2=10000 ; 0 - 10000 crash_direction2=9000 ; 0 - 35999 degrees crash_period2=75000 ; in microseconds crash_duration2=2500000 ; in microseconds