HOW TO PLAY
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SETTINGS
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Settings should be at their maximums.
No automatic rudder
No automatic mixture
100% reality (ammo settings unimportant)
best graphics
advanced settings all "x"
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ATTENTION
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Do not be alarmed by the "mauvish" color of the cockpit in the list viewer or after having pushed ALT key, it is a "by product" of the use of semi-transparent bitmaps and has no influence on the game once in "play" mode.
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PANEL
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Do not use keyboard (MAJ and 4) to make the controls appear ot disappear. Instead, use mouse-click on the port side (left) card holder handle (N0 8 on PANEL.JPG).
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LEGEND OF PANEL.CFG
1- Trim indicator (see 6)
2- Flaps indicator (clickable) (see 5)
3- Mixture control (clickable) use preferably keyboard (CTRL+MAJ and F2 to lean, F3 to enrich, F4 full rich, F1 full lean.)
4- Throttle (clickable) use preferably joystick controls
5- Flaps Wheel (clickable) each click 5% up or down, same thing with F5 to F8 keys
6- Trim Wheel (clickable)
7- Magnetos
8- Open/close Controls Panel, use preferably to keyboard
9- TAS indicator calibrated in km/h
10- Magnetic compass, do not forget that, in german, "O" means "Ost" (East), not zero
11- Attitude/bank indicator
12- Adjustable Altimeter calibrated in km
13- Starter
14- Clock, lower button can be clicked to change time of day
15- Tachometer in RPM
16- Tank viewer/selector, from left to right= aux L, L, All, R, aux R (see 23)
17- Gear lever (clickable), same purpose as key G, take 48 seconds for complete retraction/extension but will be out of phase if clicked during retraction or extension. No sounds to be heard if gear activated from the outside
18- Gear analogic slider-type indicator
19- Extinguishers, will cut-off engine and lean mixture full
20- Fuel warning (below 18% on All)
21- Switches from left to right= landing light, nav lights, panel light, strobe/panel light (inoperative), pitot heat
22- Pitot heat indicator
23- Fuel quantity, will indicate quantity choosen by 16
24- Fuel and Oil pressure in kg/cm²
25- Oil temperature in C°
26- Boost pressure, act as Air pressure for starter system
27- Main electrical breaker, act like 19, not visible on picture.

This panel recreate an average Bf 108B1 panel at about 75% (which is rather good). Future panels will implement others instruments while maintaining those already there.
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CHECKLIST
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I have included a checklist of my own in this release containing useful (and silly) tips. Do read it at least once or twice.
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QUESTION
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For any question, drop me a post in "CFS1 general discussion" at http://www.sim-outhouse.com/

Hubbabubba