SCENERY OF SANTIAGO, CHILE AND ITS MAIN AIRPORTS
FOR FS2002
by César Carrasco
December, 2001
===== Copyright and Distribution =====
This release is Freeware.
This virtual scenery were created by Cesar Carrasco and may be used freely as an ad-on scenery for Microsoft's Flight Simulator under the condition that you do not charge money for the scenery.
If you decide to use the textures or other elements of this scenery, please give credit to the author - ( Cesar Carrasco ) in your included text. This archive can be distribute freely and place on servers with free access.
Please read this document completely before installing the files. This is rather dense a scenery, but it can be installed partially. See Description of Files. This is set for normal dense (level or above) in the settings/display menu.
INSTALLATION: First, eliminate all previous versions of this airport. In this package there are textures with the same name as the ones used in previous version and that may conflict with this one. So, you should just eliminate everything and install this scenery anew.
Unzip the package and place it in the FS2000/Scenery directory. The package has a folder named "Stgo-2k2" with its two sub-folders: scenery & texture. It should look like this: FS2000/Addon Scenery/Stgo-2k2/
scenery
texture
Open the folder C:/FS2002 and look for the scenery.cfg file (it is at the bottom of the list of FS2000 subfolders and files) This file contains the listing of the FS2000 scenery library. At the end of the listing copy and paste the paragraph below:
IMPORTANT: the asterisk indicates the number you should give to the scenery area level. If the previous one is [Area.120] for instance, then you should write [Area.121] in the first line, and Layer=121 in the fifth line. You must do this in order to make the scenery work.
Acknowledgments: This scenery was created using Airpor260, by Tom Hiscox, Pascal Meziat and Manfred Moldenhauer; some objects were created using Nova, by Rafael Garcia Sanchez mostly. The static airport vehicles are by Yosuke Taga; planes and other objects are mostly borrowed from other designers; the planes were converted using M98toBGL by Trevor de Stigter. Many thanks to these persons of their contribution. Some production materias provided by Rodrigo Ratier. Special macros and textures created by César Carrasco.
Suggestions and comments please send them to: Cescarr@aol.com
Photos, ideas and other contributions will be greatly appreciated from my home in New York City. Happy Flights . . .
CESAR D. CARRASCO
520 SECOND AVENUE #18A
NEW YORK CITY, NY10016
U.S.A.
DISCLAIMER
----------------------
By using these textures you assume all responsibility of possible problems created
in your computer.