Sarasota-Bradenton, FL Airport
By: Art Poole


Description:

A lot of changes have occurred at the Sarasota-Bradenton International airport since the release of FSX. Changes in this package are based on Virtual Earth images and the latest FAA airport diagram. This is a complete redo of the default FSX KSRQ; surrounding landclass changes; new terminal and FBOs; and new taxiways, aprons and hangers. Also includes placement of library objects and a library of new airport buildings.

Installation:

Extract the zip file and either (1) move the Sarasota-Bradenton Airport folder to the "Flight Simulator X\Addon Scenery" folder and then add this folder to the scenery list in FSX, or (2) move the files from the Sarasota-Bradenton Airport\Scenery folder to the Microsoft "Flight Simulator X\Addon Scenery\Scenery" folder and move the texture fileS from the Sarasota-Bradenton Airport\Texture folder to the FSX "Addon Scenery\Texture" folder.

Next, move the parking.dds file from the Texture folder to the "Flight Simulator X\Texture" folder and move the Scenery_Global_Scenery file (Airport_Buildings_AP.bgl) to the "Microsoft Flight Simulator X\Scenery\Global\Scenery" folder. If you already have an Airport_Buildings_AP.bgl file, overwrite it with the new one unless you have one dated more recently.

For all scenery objects to display, the Scenery Complexity slider in Scenery settings must be set to "Very Dense". If you have Jim Dhaenens' lightobj.bgl installed (fsx_lts.zip in the AVSIM library) and set Scenery complexity to "Extremely Dense", apron lighting will be included at the terminal. The layout of scenery is optimized for use with Ultimate Terrain X-USA. This airport can be further modified by the user with Airport Design Editor (freeware) from the AVSIM library.

To revert back to FSX default, uncheck Sarasota-Bradenton Airport in the AddOn Scenery list or remove the added KSRQ files from the Addon Scenery\Scenery folder, according to how it was installed. The Airport_Buildings_AP.bgl is a library of objects which can be used by any object placement tool and does not need to be removed to deactivate the KSRQ airport scenery.

The Thumbs folder contains thumbnail images of included library objects for users of Airport Design Editor and other object placement software.

Legal, and Contact:

This scenery is freeware, and may not be reproduced in whole, or any part for profit. There is no warranty. It was tested using FSX Deluxe edition, UTX-USA, Acceleration and WOAI.

Airport modification, landclass changes and object placement were accomplished using Airport Design Editor v1.40.09 by ScruffyDuck Software. The object library was assembled using LibraryCreatorXML. Some NovaGold textures are included.

If there are any problems, questions or comments, contact:

Art Poole
apoole209@yahoo.com