Enhanced U.S. weapons addon for CFS2 v2.0
By Sergio Dolcemascolo


These weapons are intended to be used instead of the CFS2 default weapons. They have a better appearance and its sizes are more like the real ones. Version 2.0 have now dynamic shine.

1.How to install:
Copy Objects_dp and Scenedb folders to you main CFS2 directory.

2. Use with default aircrafts:
Remember: backup your files first!!!
You need to change the dp files to use the new weapons.You will find the text files with the entries that must be changed in the folder named dp_entries; open the aircraft dp files in notepad and use copy and paste to replace the entries with the corresponding ones from the text files. I did not provided entries for the F4U1A because I made a separeted addon for it with new pylons and fuel tanks, which can be finded in the same website from where you downloaded this package.
If you are upgrading from version 1, you just need to replace the entries for the Wildcat, Dauntless, Devastator and Avenger.
In order to have the correct weapons names displayed by the simulator, you need to copy the entries in mdl_names.txt provided here to the mdlnames.txt in the main CFS2 directory. Make a backup of the file before change it and put it in a safe place.

3. Advanced Users:
To add the weapons to another aircraft payload, you just need to change the names of the bombs, as they have the same mount positions of the stock; however, the rockets and its pylons positions must be lowered a little. You can use a mount 0.02 meter below the default as a starting point. Once you locate the pylons, you can use the same values for the rocket mounts.

4. Uninstall:
In the Uninstall.txt you will find a list of the files that must be manually removed. You also need to put back the files that were modified.

4. Description:
There is several different models of the bombs, rockets and torpedos to improve the range of options:

WEP_DB_US_2000lb_GP_a, b, c and d
WEP_DB_US_1000lb_GP_a, b, c and d
WEP_DB_US_500lb_GP_a, b, c and d
WEP_DB_US_250lb_GP_a, b, c and d
WEP_DB_US_100lb_GP_a, b, c and d
WEP_DB_US_2000lb_GP_fb
WEP_DB_US_1000lb_GP_fb
WEP_DB_US_500lb_GP_fb
WEP_DB_US_250lb_GP_fb
WEP_DB_US_100lb_GP_fb
WEP_DB_us_rocket_pylon_a
WEP_DB_us_rocket_pylon_b
WEP_DB_us_rocket_pylon_c
WEP_DB_us_5_rocket_army_wired
WEP_DB_us_5_rocket_navy_wired
WEP_DB_us_5_rocket_army
WEP_DB_us_5_rocket_navy
WEP_DB_US_Mk_13_a
WEP_DB_US_Mk_13_b
WEP_DB_US_Mk_13_c
WEP_DB_US_Mk_13_d
WEP_DB_US_Mk_13_e

The differences are:
-bombs "a" have fuses in the tips
-bombs "b" have fuses in the tips and graffitis
-bombs "c" have covered tips
-bombs "d" have covered tips and graffitis
-bombs "fb" are best suited for bombers, as they are less detailed and a little smaller to be best fitted inside the bomb bays. I recommend you to download the CFS2 stock mdl replacement which allows the bomb bay doors to be opened. Use this link to download it:
http://www.simviation.com/files/1cfs/baydoors_update.zip

-rocket pylon "a" is painted medium blue
-rocket pylon "b" is painted dark blue
-rocket pylon "c" is painted bright metal

-rockets "wired" have the firing system to be used with the new pylons; the others are for use with another type of pylons.

-Mk.13 Torpedo "a" is the short model with dual counter-rotational propellers. It have the same angle and position of the default one, to be used in ventral pylons
-Mk.13 Torpedo "b" is the same but with flat angle, intended to be carried inside bomb bays or in wing pylons
-Mk.13 Torpedo "c": same of "b" with wooden vanes over the fins
-Mk.13 Torpedo "d" is the long model. Fit on the default position.
-Mk.13 Torpedo "e": same of "d' with flat angle.

5. Frame Rates: the weapons are multires to ensure that they will not drop the frame rates in a very noticeable way, in spite of they be more detailed than the stock.

6. Textures: there is a set of bomb textures without graffitis enclosed on the no_graffiti.zip file; you can use them to paint your own graffitis.

7. Main References:
-In Detail & Scale Book Series
-In Action Book Series
By Squadron/Signal Publications

8. Software Used:
Abacus Software FS Design Studio (FSDS v2.10) by Konstantin Kukushkin
BGL Analyze 3.1 by Winfried Orthmann
SCASM 2.50 by Manfred Moldenhauer
Corel Photo-Paint 7
DXTBmp by Martin Wright

9. Acknowledgments:
I wish to thanks all the people that are spending time to teach us how to do these addons. Without their priceless help I could not be able to produce these files. And, a especial thanks to Netwings and Sim-Outhouse forums users, with which I am learning a lot.

Copyright and Distribution

This archive is released as Freeware. Copyright 2003 © Sergio Dolcemascolo
As freeware you are permitted to distribute this archive subject to the following conditions.
- The archive must be distributed without modification to its contents. Redistributing this archive with any files added, removed or modified is prohibited.
- The inclusion of any individual file from this archive in another archive without the prior permission of the author is prohibited. However, custom textures for use with this addon can be
freely distribute since they include the original readme and a clear warning that they will overwrite the original textures.
- This addon is made available for the private use. Under no circumstances may this zip file be modified or sold for profit.
- The authors rights and wishes concerning this archive must be respected.

Disclaimer
I have had no problem using the files ,however there is NO warranty, guarantee of any kind and I am not liable for any problems on hardware or software you may encounter while using this file.
You use this software at your own risk.

E-mail: sergio.s.d@uol.com.br
sergiosd@directnet.com.br