FS2002 GSE API Macro Set

This is my first attempt at publishing custom made macros for others to use. Generally I make them for my own scenerys, so they may be a little "rough" around the edges.

This set includes equipment that would be found at all major airports and many small ones as well. The equipment includes the following API's:

Aircond.api - Air Conditioning truck used to cool and ventilate large jets
Bagcart.api - A single curtained baggage cart
Bagcars.api - 3 baggage carts connected
Bltloader.api - A baggage belt loader with the conveyor in the down position
Bltloader2.api - A baggage belt loader with the conveyor in the raised position
Catertrk.api - A catering truck
Container.api - 2 containers on a container cart
Deicer.api - A deicing truck
Plattrk.api - A platform truck generally used for maintenance on large jets with the platform raised
Stair1.api - a stairway that you would find generally in a cargo or GA area
Tug.api - small baggage tug
Tug3.api - a large tug used for towing or pushing back jets

All of the textures for the above are contained in the Textures.zip file.

Also included are vans customized with some airline logos. These include:
AAVan.api - American Airlines
ALVan.api - Aloha Airlines
ATAVan.api - ATA
AWVan.api - America West
COVan.api - Continental
DLVan.api - Delta
HAWVan.api - Hawaiian Airlines
NWVan.api - Northwest Airlines
SWVan.api - Southwest Airlines
UAVan.api - United Airlines
USVan.api - US Air
ChevyVan.api - plain van, no logos

Textures for the above are contained in the Vantexture.zip file.

All vehicles and equipment have night textures and the scale for each macro is 1.

All macros are API format and as such can be used with Airport.2x or any other scenery program that uses the API format. All textures were made from actual photos of the vehicle or equipment and actual dimensions and specifications were used when I designed them.

The Resource.zip file are small pictures of each macro to be placed in the Resource folder of your Airport.2x program.

All API's should be placed in your API folder of the Airport.2x program or wherever you keep your API files. All textures should be placed in the main texture folder of FS2002 for best results.

These files are freeware and as such may not be used or reproduced in any form or altered in any way for use in any shareware or payware program.

I am not responsible for any damage these macros may cause to your computer or software.

I would like to thank Matthias Bruckner for his wonderful program EOD on which I designed all of the macros. I also used PaintShop Pro 7.0 to design and manipulate the textures.

Hope you get some use and enjoyment in enhancing your scenery with these macros. Feedback is appreciated, and please let me know if you have any problems. I am open to suggestions for designing new equipment or suggestions on how to improve these macros.

Tom Burnett
it_resources@hotmail.com