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Science Fiction Animation Plastic Model Series No.23.

Japan National Railways Steam Locomitive D51
and Galaxy Express 999

by Kazunori Ito

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This is 999.
This is Steam Locomotive.
I seem to hear the scolded voice "May you fly such a thing?".
Oh dear, are not you well?
Tentatively, because I includes it in the SF animation series.
From galaxy express 999 that everyone knows, This is set of locomotive 999 and a passenger car .
However, this is only a concept, and the model faithfully reproduces D51 of Japanese National Railways.
Therefore, though it is real,It might be dissatisfied oppositely that an animatic part is a little.
Armed vehicles might have only had to be connected at least.
However, it is a full memory the so much.
In FSDS even if I complete it, when actually moving it in FS
How mysterious !!.
The airframe is not displayed.
When the number of one passenger cars is decreased, it is neatly displayed.
Because there are a lot of animation parts, it is likely to become memory shortage......perhaps....................
However, it is a little dissatisfied only with two passenger cars.
I at least want three cars.
After all, even the exit door was not put up.
Regrettably.
Anyway, I'm OK if you can enjoy even only atmosphere.

And..........
Because it was a train, I did the device that the car row bends like the snake.
I think, "I'm looking forward to it" though this also has the problem of the favor.
If you thinking that the angle is too tight, when the airplane_geometry section of "Aircraft.cfg" is rewritten, the angle can changed.

elevator_up_limit=10.0
elevator_down_limit=10.0
This two are upper and lower angles.

aileron_up_limit=20.0
aileron_down_limit=20.0
rudder_limit=26.0
This three are right and left angles.

However, please note that the control becomes difficult when making it to a too small value.

I am holding dissatisfaction in the effect of smoke in no small way.
However, this is utmost in my present skill.
Please the pardon.

Then, the time of 999 starting came.
The next station is ..........................

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[ JNR D51 actual locomotive Specification ]

Total length : 19,730mm
Total height : 3,980mm
Length of locomotive 12,180mm
Length of tender 7,320mm
Can centerline hight :2,500mm
Axis arrangement : 2-8-2
Locomotive driving weight : 78.37t
Weight on driving wheel : 59.56t
Tender driving maintenance weight : 47.4t
Heavy maximum of axis : 14.3t
Diameter of driving wheel : 1400mm
Cylinder and diameter X distance : 550X660mm
Can pressure : 15.00kg/cm2
Grate area : 3.27m2
Applying heat overall product : 221.50m2
Water capacity :20.0m3
Amount equipped with fuel : 8.0t

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[ About the installation ]

The airframe must copy the \GE999(D51) folder as it is in the Aircraft folder of FS2002 or FS2004.

\FS2002(FS2004)
-----\Aircraft
---------\GE999(D51)

Please copy all files in the \gauges folder onto the gauge in the Gauges folder of FS2002 or FS2004.
A general gauge is saved for the gauge bundled this time.
Kingair, GPS gauges are not bundled.
Please set up it by yourself.

And..............
The panel bundled this time is not an actual panel.
The various panel for Train Simulator was cut and pasted, and it is a suitably concocted panel.
Because there was no reference d.
Sorry................

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[ About the operations ]

This aircraft doesn't have a special operation.
Please operate it very usually.
However, because the gear is not stored, "G" key need not be used.

For the model with the passenger car,
The entire train organization bends up and down by the elevator.
Moreover, it bends right and left by the rudder and the aileron.
FS did not move straight though the opening and shutting function of the going up and down door of the passenger car was going to be put.
Model file that swells up to and about as much as 3MB.
It might be a limit of the animation function of FS.......
It is mortifying for a little.
If some the numbers of parts are decreased, do it move?

Flaps and the airbrake functions have adhered to both airframes.
Please use it when you take off and land

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[ About free software ]

All aircraft that I made are free software.
The reprint and the repaint may go freely.
However, please defend the following conditions.

1.The change in contents of this file is prohibited.
(Please distribute it like the Zip file of the current state when distributing it. )
2.Please neither reverse-assembly nor never remodel(convert) it of the aircraft model.
3.Please don't bundle my airframe(MDL file) in the package of your works when you open the repaint to the public.
(Please open only the texture to the public. )
4.Don't use DXT format for making texture.
Please make it by the format that everyone can change.
It is necessary to be able to read and change with usual drawing software.
5.Please don't bundle my airframe in the package of your works when you open the new panel or sound, flight dynamics, scenary etc. corresponding to my workto the public.
(Please open only your works to the public.
6.I maintain the copyright of the aircraft model and the panel background.
7.The copyright of the gauge belongs to the author.

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[ About the directions point in FS2004 ]

This aircraft model is made by using FSDS Ver2.24.
Therefore, it is possible to play basically in FS2004(FS9).
However........!!
For a wide large-scale aircraft, the distortion is caused and the phenomenon of the aerofoil tip's disappearing happens in the spot shooting mode.
If this phenomenon happens, Please switch to the spot shooting mode by using other small aircraft.
Afterwards, if this aircraft is selected, it is normally displayed.

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Please give mail to the following mail address when there is a recommendation of making the opinion and the thing that doesn't come.

KzIT16643VT@aol.com

2005/12/23
Fukuoka, Japan
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