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T-45C Goshawk for Flight Simulator X: Acceleration - V1.85
By Dino Cattaneo (Released June 15th 2009)

Please visit my blog for updates:
indiafoxtecho.blogspot.com
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VERSION 1.85
CHANGES FROM PREVIOUS RELEASE

IMPORTANT!
REMOVE THE FILES OF THE PREVIOUS VERSION BEFORE INSTALLING THIS ONE!

Visual model:
- slightly improved geometry (minor changes to shading and curvatures)
- fixed slat animation glitch
- fixed slat actuators geometry
- fixed miscellaneous minor details
- Reworked gear animation squence

Interior model:
- Completely new night lighting with red flood lights and green backlit instruments
- Added DX10 self-shadowing
- Fixed VVI beahviour
- Added working AoA indicator (XML code courtesy of Paolo Oriani)

Flight model:
- Slight modification to gear contact points.
While now the wheels may slightly "sink" into the runway during takeoff and land,aircraft sits in the correct position.
Also, occasional "bumping" is reduced.
- Slight modification speed brake and flap dynamics


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Thanks for downloading mt T-45C Goshawk model for Flight Simulator X.
The scope of this project si to provide virtual naval aviators with a
"state of the art" jet trainer.
I was also a test-bed for several opportunities given by FSX, like virtual
gauges (modeled in 3D and harcoded into the .mdl), bump and shadow mapping,
complex 3D models.
I've tried to make a compromise between realism, playability and development time and resources.
Hope you'll like it.


INSTALLATION & COMPATIBILITY
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Should you have any previous version of this Goshawk model, first REMOVE the Goshawk files from the
SimObjects/Aircraft folder.
Unzip the file (maintaining the proper folder structure) to your FSX Simobjects/Airplanes subfolder.
Move the fx_navorange_t45.fx from the Boeing_T45C/Effects folder to your main FSX Effects folder.

NOTE:
This aircraft requires Acceleration for full functionality.
It should be usable with FSX:SP2, but sound, MFDs, HUD and carrier functionality will not work.
It is NOT completely compatible with FSX:SP1 which may cause graphic glitches on some machines.
Tested on both XP (DX9.0c) and Vista (DX10.1).


SPECIAL FUNCTIONALITIES
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Secondary exit control ("SHIFT+E" then "2") makes a baggage pod appear attached below the fuselage.
Tertiaty exit control ("SHIFT+E" then "3") makes practice bomb racks appear below the wings.

NOTE:
External loads will not affect flight behaviour in any way.
In the real T-45C carrier operation with external loads are FORBIDDEN


NOTE ABOUT CARRIER OPERATIONS
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As the real thing, this model is designed for carrier training: I've tried to have both a realistic behaviour and a reasonable
approach speeds. It should be easier to land than the F/A-18, and most pilots should be able to operate from a carrier
without too many problems.

Note: after catapult lauch, launch bar needs to be retracted manually.

HOW TO FIND THE CARRIERS IN FSX:A
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If you want to operate the Goshawk from a carrier, and you probably will, there are two ways to find "operational" (i.e. with
working cats and spaghetti):
- Pick one of the carrier missions from the mission menu and check "Enable changes".
Start the mission (with the Hornet) and then you can switch to any other plane (inlcuding the Goshawk)
- Find one of the moving carriers around the world. They cruise on fixed weekly routes to and from several ports
(e.g.San Diego, Norfolk and Hawaii). Search with google and you will find few pages with exact coordinates of the
cruise

SUGGESTED SCENERY:
USS Nimitz class ships from Javier Fernandez are an absolute MUST HAVE for any FSX user.
they are extremely detailed and realistic. File name is USS_Nimitz_IKE.rar.
They are AI ships so you either use them with AICarriers or download a scenery route or mission using them.


WARNING:
-Launch bar needs to be retracted after cat launch, by using the "LAUNCH BAR RETRACT" switch in the VC (or SHIFT+U).
If the launch bar is down, you will not be able to retract the gear
-If you have collision detection enabled, you MUST pull the stick during cat launch, otherwise the plane may crash.
This glitch should be fixed in the present releas, but I had not time to test if the fix works 100%

SOUNDS
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Aliased from FSX:Acceleration Hornet.

TEXTURE AND REPAINT
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All the textures are original and have been kept to the highest possible resolution.
Textures are in DTX3 format, without MIPMAPs for maximum sharpness. This has a slight impact on load times, and some
users may experience a slight delay switching from exterior/interior views.
NOTE FOR REPAINTERS:
Please contact me if you want to publish a repaint (specify T-45 repaint in the email subject).
As you will see some textures are mirrored left to right side so you cannot make fuselage strips
like in the Eagles/Tigers/Salty Dog paint schemes.
Identification numbers have been moved to a dynamic texture. You can set the default numbers for a given paintscheme in
the aicraft configuration file

LEGAL DISCLAIMER
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This software is hereby declared FREEWARE.
All the original material is copyrighted and may not be used without permission.
Repacking or modifying this package and its contents is not allowed without permission.
Distribution of this file on the internet or other media is allowed, provided it is done for free and without modifying the original file.
Every kind of distribution that implies exchange of money is not allowed without permission.

This software is distributed without warranty of any kind either expressed or implied.
This software should should and will not create any damage to your system, still the author is not responsible
for any damage caused (or supposed to be caused) by this software.


CREDITS
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Visual model, cockpit, flight model, textures...well...everything by Dino Cattaneo (indiafoxtecho.blogspot.com;dino_cattaneo@libero.it).

I wish to thank all the people who supported this project, especially my friends and my collegues for not killing me while
I talked about Gohsawk carrier operations during coffee breaks.
A special thank you for the beta tester team, with special mention to Jim Dhaenens (look out for his Pensacola NAS scenery),
John "Ford" Martin and Evan Levesque who have been the most active testers.

Special thanks also to Rusel R.Smith for his repaints and Richard Wiseman for reworked gear contact points .cfg.

Additional thanks to Paolo Oriani for providing XML code for the Aoa Indicator (originally meant for the Tomcat...)


CONTACT INFORMATION
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Dino Cattaneo,
Genova, Italy, EU
email: dino_cattaneo@libero.it
Xbox Live tag: ScimmiaSpaziale
Please visit my FSX blog: indiafoxtecho.blogspot.com