Melbourne FL International Airport (KMLB)
By: Art Poole


Description:

Complete redo of the default FSX Melbourne International Airport (KMLB); surrounding landclass changes; custom FBO model; updated taxiways, aprons and hangers. Also includes library objects and a library of new airport buildings. Assigned gates have been provided for Delta Comair and Delta Airlines flights.

Installation:

Extract the zip file and either (1) move the Melbourne FL folder to the "Flight Simulator X\Addon Scenery" folder and then add this folder to the scenery list in FSX, or (2) move the files from the Melbourne FL\Scenery folder to the Microsoft "Flight Simulator X\Addon Scenery\Scenery" folder.

Next, move the Scenery_Global_Scenery file (Airport_Buildings_AP.bgl) to the "Microsoft Flight Simulator X\Scenery\Global\Scenery" folder. If you already have these files, overwrite them with the new ones unless your existing files are newer.

For all scenery objects to display, the Scenery Complexity slider in Scenery settings must be set to "Very Dense". The layout of scenery is optimized for use with Ultimate Terrain X-USA. This airport can be further modified by the user with Airport Design Editor v1.37 (freeware) from the AVSIM library.

To revert back to FSX default, uncheck Melbourne FL in the AddOn Scenery list or remove the added KMLB files from the Addon Scenery\Scenery folder, according to how it was installed. The Airport_Buildings_AP.bgl is a library of objects which can be used by any object placement tool and does not need to be removed to deactivate the KMLB airport scenery.

The Thumbs folder contains thumbnail images of included library objects for users of Airport Design Editor and other object placement software.

Legal, and Contact:

This scenery is freeware, and may not be reproduced in whole, or any part for profit. There is no warranty. It was tested using FSX Deluxe edition, UTX-USA, Acceleration and WOAI.

Airport modification, landclass changes and object placement were accomplished using Airport Design Editor v1.37 by ScruffyDuck Software. The object library was assembled using LibraryCreatorXML.

If there are any problems, questions or comments, contact:

Art Poole
apoole209@yahoo.com