[fltsim.0] title=MI-24A sim=MI-24A model= panel= sound= texture= panel_alias = sound_alias = kb_checklists= kb_reference= prop_anim_ratio=1.67 atc_id=02 atc_id_color=0x00000000 atc_parking_code = ui_manufacturer=Mil Helicopters ui_type=MI-24A Hind A ui_variation=Soviet Helicopter Regiment description= First production version of the famous Soviet Helicopter Gunship. This version is readily indentified by the boxy greenhouse canopy. This canopy and crew arrangement was not totally succesful, due to blind spots, internal reflections, and a weak gun armament. This paved the way to the well known MI-24D/V versions with the separate gunship cockpits in a redesigned nose, and more powerful armament.. [fltsim.1] title=MI-24A LAF sim=MI-24A model= panel= sound= texture=laf panel_alias = sound_alias = kb_checklists= kb_reference= prop_anim_ratio=1.67 atc_id=02 atc_id_color=0x00000000 atc_parking_code = ui_manufacturer=Mil Helicopters ui_type=MI-24A Hind A ui_variation=Libyan Air Force description= First production version of the famous Soviet Helicopter Gunship. This version is readily indentified by the boxy greenhouse canopy. This canopy and crew arrangement was not totally succesful, due to blind spots, internal reflections, and a weak gun armament. This paved the way to the well known MI-24D/V versions with the separate gunship cockpits in a redesigned nose, and more powerful armament.. [fltsim.2] title=MI-24A AAF sim=MI-24A model= panel= sound= texture=aaf panel_alias = sound_alias = kb_checklists= kb_reference= prop_anim_ratio=1.67 atc_id=02 atc_id_color=0x00000000 atc_parking_code = ui_manufacturer=Mil Helicopters ui_type=MI-24A Hind A ui_variation=Algerian Air Force description= First production version of the famous Soviet Helicopter Gunship. This version is readily indentified by the boxy greenhouse canopy. This canopy and crew arrangement was not totally succesful, due to blind spots, internal reflections, and a weak gun armament. This paved the way to the well known MI-24D/V versions with the separate gunship cockpits in a redesigned nose, and more powerful armament.. [General] atc_type= atc_model= editable=1 visual_damage=1 performance=Engine-- 2X TV3-117 2,225 SHP, Max Speed--173KTS, Rotor Diameter--55FT, Fuselage Length--59FT [weight_and_balance] max_gross_weight = 3200 empty_weight = 2000 reference_datum_position = 0, 0, 0 empty_weight_CG_position = 0, 0, 0 empty_weight_pitch_MOI = 7000 empty_weight_roll_MOI = 5000 empty_weight_yaw_MOI = 12000 empty_weight_coupled_MOI = 0 max_number_of_stations = 3 station_load.0 = "170, 8.0, 0.00, 0.0, Weapon System Oper." station_load.1 = "170, 5.0, 0.00, 0.0, Pilot" [lights] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing light.0 = 3, -4.08, -10.81, -1.48, fx_navred light.1 = 3, -4.08, 10.87, -1.47, fx_navgre light.2 = 1, 3.48, 0, -4.35, fx_beacon light.3 = 3, -34.49, 0.28, 1.25, fx_navwhi light.4 = 1, -21.25, -0.01, 3.32, fx_beacon light.5 = 4, 10.73, 0, .95, fx_vclight_yellow light.6 = 4, 14.66, 0, -1.31, fx_vclight_yellow light.7 = 4, -1.77, 0, 0.96, fx_vclight_yellow [GeneralEngineData] //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop engine_type = 3 fuel_flow_scalar = 1.0 min_throttle_limit = 0.0 engine.0 = 5.63, 0.0, 2.89 [effects] wake = fx_wake water = fx_spray dirt = fx_tchdrt concrete = fx_sparks windshield_rain_effect_available = 1 [fuel] //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) fuel_type = 2 number_of_tank_selectors = 1 electric_pump = 1 Center1 = 0, 0, -3.70, 90, 0 [exits] number_of_exits = 2 exit_rate.0 = 0.8 exit_rate.1 = 0.8 [TailHook] tailhook_length = 4 tailhook_position = -15, 0, 2 cable_force_adjust = 1 [contact_points] static_pitch = 3 static_cg_height = 6.5 tailwheel_lock = 0 gear_system_type = 1 max_number_of_points = 9 point.0 = 1, 10.675, 0, -6.60, 1574.8, 0, 0.8, 60, 0.286975, 2.5, 0.605067, 5, 4, 0, 150, 175 point.1 = 1, -3.8783, -4.833, -6.4382, 2574.8, 1, 1.25, 0, 0.396299, 2.5, 0.728164, 6, 5, 2, 0, 0 point.2 = 1, -3.8733, 4.833, -6.438, 2574.8, 2, 1.25, 0, 0.396299, 2.5, 0.728164, 5, 4, 3, 0, 0 point.3 = 2, 0, -25.3062, 2.0005, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0 point.4 = 2, 0, 24.9363, 2.8155, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0 point.5 = 2, -32.5901, 0, -2.0865, 787.4, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0 point.6 = 2, 15.2712, -0.0092, -6.1427, 787.4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0 [keyboard_response] elevator = 100, 180 aileron = 200, 1000 rudder = 200, 1000 [forcefeedback] [airplane_geometry] wing_area = 51.2 wing_span = 21.68 wing_root_chord = 4 wing_dihedral = -12.83 wing_incidence = 12 wing_twist = 0 wing_winglets_flag = 1 wing_sweep = 0 wing_pos_apex_lon = -1.73 wing_pos_apex_vert = 0.98 htail_area =21.73 htail_span = 10 htail_pos_lon = -29 htail_pos_vert = 0 htail_incidence = 0 htail_sweep = 0 vtail_span = 8 vtail_sweep =43 vtail_pos_lon = -31 vtail_pos_vert = 0 spoiler_handle_available = 1 spoilerons_available = 0 elevator_up_limit = 30 elevator_down_limit = 20 [electrical] max_battery_voltage = 24 generator_alternator_voltage = 28 max_generator_alternator_amps = 160 engine_generator_map = 1 electric_always_available = 0 flap_motor = 0, 5, 17 gear_motor = 0, 5, 17 autopilot = 0, 5, 17 avionics_bus = 0, 5, 17 avionics = 1, 5, 17 pitot_heat = 0, 2, 17 additional_system = 0, 2, 17 marker_beacon = 1, 2, 17 gear_warning = 0, 2, 17 fuel_pump = 0, 5, 17 starter1 = 0, 20, 17 light_nav = 0, 5, 17 light_beacon = 0, 5, 17 light_landing = 0, 5, 17 light_taxi = 0, 5, 17 light_strobe = 0, 5, 17 light_panel = 0, 5, 17 [turboprop_engine] power_scalar=1.0 [propeller] thrust_scalar=1.0 [Helicopter] low_realism_stability_scale = 1.0, 1.0, 1.0 //Pitch , Bank, Yaw Scalars on Stability in Low Realism Settings [brakes] parking_brake = 1 //Parking brake available toe_brakes_scale = 0.75 //Brake scalar [hydraulic_system] normal_pressure = 1200.0 //PSI engine_map=1,0,0,0 [Views] eyepoint= 9.151, -1.306, .420 [Radios] // Radio Type = availiable, standby frequency, has glide slope Audio.1=1 Com.1=1, 0 Com.2=1, 0 Nav.1=1, 0, 1 Nav.2=1, 0, 0 Adf.1=1 Transponder.1=1 Marker.1=1 [direction_indicators] //1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another //2 Indicator number of slaving indicator if Type = 4 direction_indicator.0=3,0 [attitude_indicators] //Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro attitude_indicator.0 = 1 [turn_indicators] //Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro turn_indicator.0=1,0 [Reference Speeds] flaps_up_stall_speed=0.0 //Knots True (KTAS) full_flaps_stall_speed=0.0 //Knots True (KTAS) cruise_speed=145.0 //Knots True (KTAS) max_indicated_speed = 180 //Red line (KIAS) [autopilot] autopilot_available=0 flight_director_available=0 [yaw_string] yaw_string_available=1