[fltsim.0]
title=MI-24A
sim=MI-24A
model=
panel=
sound=
texture=
panel_alias =
sound_alias =
kb_checklists=
kb_reference=
prop_anim_ratio=1.67
atc_id=02
atc_id_color=0x00000000
atc_parking_code =
ui_manufacturer=Mil Helicopters
ui_type=MI-24A Hind A
ui_variation=Soviet Helicopter Regiment
description= First production version of the famous Soviet Helicopter Gunship. This version is readily indentified by the boxy greenhouse canopy. This canopy and crew arrangement was not totally succesful, due to blind spots, internal reflections, and a weak gun armament. This paved the way to the well known MI-24D/V versions with the separate gunship cockpits in a redesigned nose, and more powerful armament..

[fltsim.1]
title=MI-24A LAF
sim=MI-24A
model=
panel=
sound=
texture=laf
panel_alias =
sound_alias =
kb_checklists=
kb_reference=
prop_anim_ratio=1.67
atc_id=02
atc_id_color=0x00000000
atc_parking_code =
ui_manufacturer=Mil Helicopters
ui_type=MI-24A Hind A
ui_variation=Libyan Air Force
description= First production version of the famous Soviet Helicopter Gunship. This version is readily indentified by the boxy greenhouse canopy. This canopy and crew arrangement was not totally succesful, due to blind spots, internal reflections, and a weak gun armament. This paved the way to the well known MI-24D/V versions with the separate gunship cockpits in a redesigned nose, and more powerful armament..

[fltsim.2]
title=MI-24A AAF
sim=MI-24A
model=
panel=
sound=
texture=aaf
panel_alias =
sound_alias =
kb_checklists=
kb_reference=
prop_anim_ratio=1.67
atc_id=02
atc_id_color=0x00000000
atc_parking_code =
ui_manufacturer=Mil Helicopters
ui_type=MI-24A Hind A
ui_variation=Algerian Air Force
description= First production version of the famous Soviet Helicopter Gunship. This version is readily indentified by the boxy greenhouse canopy. This canopy and crew arrangement was not totally succesful, due to blind spots, internal reflections, and a weak gun armament. This paved the way to the well known MI-24D/V versions with the separate gunship cockpits in a redesigned nose, and more powerful armament..


[General]
atc_type= 
atc_model= 
editable=1 
visual_damage=1
performance=Engine-- 2X TV3-117 2,225 SHP, Max Speed--173KTS, Rotor Diameter--55FT, Fuselage Length--59FT 

[weight_and_balance]

max_gross_weight = 3200
empty_weight = 2000
reference_datum_position = 0, 0, 0
empty_weight_CG_position = 0, 0, 0
empty_weight_pitch_MOI = 7000
empty_weight_roll_MOI = 5000
empty_weight_yaw_MOI = 12000
empty_weight_coupled_MOI = 0
max_number_of_stations = 3

station_load.0 = "170,  8.0, 0.00, 0.0, Weapon System Oper."
station_load.1 = "170,  5.0,  0.00, 0.0, Pilot"



[lights]

//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing

light.0 = 3, -4.08, -10.81, -1.48, fx_navred
light.1 = 3, -4.08, 10.87, -1.47, fx_navgre
light.2 = 1, 3.48, 0, -4.35, fx_beacon
light.3 = 3, -34.49, 0.28, 1.25, fx_navwhi
light.4 = 1, -21.25, -0.01, 3.32, fx_beacon
light.5 = 4, 10.73, 0, .95, fx_vclight_yellow
light.6 = 4, 14.66, 0, -1.31, fx_vclight_yellow
light.7 = 4, -1.77, 0, 0.96, fx_vclight_yellow

[GeneralEngineData]

//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
engine_type = 3
fuel_flow_scalar = 1.0
min_throttle_limit = 0.0
engine.0 = 5.63, 0.0, 2.89

[effects]
wake = fx_wake
water = fx_spray
dirt = fx_tchdrt
concrete = fx_sparks
windshield_rain_effect_available = 1

[fuel]

//Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)

fuel_type = 2
number_of_tank_selectors = 1
electric_pump = 1

Center1 = 0, 0, -3.70, 90, 0

[exits]
number_of_exits = 2
exit_rate.0 = 0.8
exit_rate.1 = 0.8

[TailHook]
tailhook_length = 4
tailhook_position = -15, 0, 2
cable_force_adjust = 1


[contact_points]
static_pitch = 3
static_cg_height = 6.5
tailwheel_lock = 0
gear_system_type = 1
max_number_of_points = 9

point.0 = 1, 10.675, 0, -6.60, 1574.8, 0, 0.8, 60, 0.286975, 2.5, 0.605067, 5, 4, 0, 150, 175
point.1 = 1, -3.8783, -4.833, -6.4382, 2574.8, 1, 1.25, 0, 0.396299, 2.5, 0.728164, 6, 5, 2, 0, 0
point.2 = 1, -3.8733, 4.833, -6.438, 2574.8, 2, 1.25, 0, 0.396299, 2.5, 0.728164, 5, 4, 3, 0, 0
point.3 = 2, 0, -25.3062, 2.0005, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0
point.4 = 2, 0, 24.9363, 2.8155, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0
point.5 = 2, -32.5901, 0, -2.0865, 787.4, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0
point.6 = 2, 15.2712, -0.0092, -6.1427, 787.4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0


[keyboard_response]
elevator = 100, 180
aileron = 200, 1000
rudder = 200, 1000


[forcefeedback]

[airplane_geometry]

wing_area = 51.2
wing_span = 21.68
wing_root_chord = 4
wing_dihedral = -12.83
wing_incidence = 12
wing_twist = 0
wing_winglets_flag = 1
wing_sweep = 0
wing_pos_apex_lon = -1.73
wing_pos_apex_vert = 0.98
htail_area =21.73
htail_span = 10
htail_pos_lon = -29
htail_pos_vert = 0
htail_incidence = 0
htail_sweep = 0
vtail_span = 8
vtail_sweep =43
vtail_pos_lon = -31
vtail_pos_vert = 0
spoiler_handle_available = 1
spoilerons_available = 0
elevator_up_limit = 30
elevator_down_limit = 20


[electrical]
max_battery_voltage = 24
generator_alternator_voltage = 28
max_generator_alternator_amps = 160
engine_generator_map = 1
electric_always_available = 0
flap_motor = 0, 5, 17
gear_motor = 0, 5, 17
autopilot = 0, 5, 17
avionics_bus = 0, 5, 17
avionics = 1, 5, 17
pitot_heat = 0, 2, 17
additional_system = 0, 2, 17
marker_beacon = 1, 2, 17
gear_warning = 0, 2, 17
fuel_pump = 0, 5, 17
starter1 = 0, 20, 17
light_nav = 0, 5, 17
light_beacon = 0, 5, 17
light_landing = 0, 5, 17
light_taxi = 0, 5, 17
light_strobe = 0, 5, 17
light_panel = 0, 5, 17

[turboprop_engine]
power_scalar=1.0 

[propeller]
thrust_scalar=1.0 

[Helicopter]
low_realism_stability_scale = 1.0, 1.0, 1.0             //Pitch , Bank, Yaw Scalars on Stability in Low Realism Settings

[brakes]
parking_brake = 1       //Parking brake available
toe_brakes_scale = 0.75  //Brake scalar

[hydraulic_system]
normal_pressure = 1200.0    //PSI
engine_map=1,0,0,0

[Views]
eyepoint= 9.151, -1.306, .420

[Radios]
// Radio Type = availiable, standby frequency, has glide slope
Audio.1=1 
Com.1=1, 0 
Com.2=1, 0 
Nav.1=1, 0, 1 
Nav.2=1, 0, 0 
Adf.1=1 
Transponder.1=1 
Marker.1=1 

[direction_indicators]
//1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another
//2 Indicator number of slaving indicator if Type = 4
direction_indicator.0=3,0 

[attitude_indicators]
//Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro
attitude_indicator.0 = 1 

[turn_indicators]
//Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro
turn_indicator.0=1,0

[Reference Speeds]
flaps_up_stall_speed=0.0                   //Knots True (KTAS)
full_flaps_stall_speed=0.0                   //Knots True (KTAS)
cruise_speed=145.0                 //Knots True (KTAS)
max_indicated_speed     = 180                   //Red line (KIAS)

[autopilot]
autopilot_available=0 
flight_director_available=0 

[yaw_string]
yaw_string_available=1