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FS2000/FS98 DC-6 IFR Panel Version 4

Panel by Tom Gibson 4/00

Representing a DC-4/6 panel of the 1950's and 1960's

Version 4 features new MAP, fuel pressure, door, and gear gauges by Kevin
Trinkle, brake sound gauge by HGHB, fuel gauges by Francois Ouellette,
and OMI lights by Dai Griffiths.

For 800x600 resolution or higher.
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Panel by Tom Gibson (email address in TROUBLESHOOTING - read it first).

Based on VFR panel bitmap by Petros Protopapas and Stephan Grille
(AirTeam). Used with permission. Bitmap extensively modified by Tom
Gibson. See the DC6doc.doc file about the original panel.
PropKT*.gau gauges by Kevin Trinkle, bitmaps by Tom Gibson.
prop2ERK*.gau Propliner gauges by Ernie Kennedy, bitmaps by Tom Gibson.
Propils.gau repainted by Kristopher Crook and Tom Gibson.
Propliner.radar.gau by Guntram Strasser/Omega Solutions, repainted by
Tom Gibson (registered version, not for use in other panels).
hghb_proprmi.gau and hghb_brake_sound.gau by HGHB; repainted by Tom Gibson.
See HGHBRMI.txt for full credits and HGHB address.
Propliner.radarsw.gau by Paul Golding/Andi Jaros/FPDA; repainted by Kristopher
Crook. See FPDASWCH.txt for restrictions on use of this gauge.
PBButtoninvis.gau by Glenn Copeland; repainted by Tom Gibson.
Tanksbprop.gau by Chuck Dome, repainted by Tom Gibson.
OAPVert.gau repainted by Jon Shepherd and JL Stubbs.
fo_tanks_main/aux.gau files by Francois Ouellette
dfd_o/m/i_omi.gau files by Dai Griffiths, DragonFlight Design. See the
DragonFlight Design.doc file for complete credits and details.

***********************************************************************
This panel is made to work well with a new series of moving parts DC-6B's
by Harry Follas and Tom Gibson with FDE by Brian Horsey, and a modified
propliner adventure by Tom Gibson. These are available at Tom Gibson's
Classic Airliner WEB site:
http://members.aol.com/TGFltsim/
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TEXT FILE CONTENTS

Introduction
Details and Kudos
How to Use Gauges Back from DC-6 Panel v3
How to Use Gauges Back from DC-6 Panel v2
How to Use the Subpanels
Files
Installation
Troubleshooting
Legal Text


INTRODUCTION

Welcome, and thanks for downloading my panel.

This is version 4 of my DC-6 IFR panel, which represents a DC-4/6/6B in
the late 50's or early 60's. New to this version are some great new
gauges by Kevin Trinkle, including fully operational manifold pressure (MAP)
gauges (twin needle), fuel pressure gauges that show the effect of the
boost pumps, and new gear lever and gear down indicators, closer to the
ones on the real DC-6's. Kevin has also done a new No Smoking/Fasten Seat
Belts switch gauge, and tied it to a door light gauge as well. Also new is
the brake sound gauge by HGHB (the panel must be visible for the sound to
play, so no sound in external view), the new individual OMI marker lights by
Dai Griffiths (DragonFlight Design), and the fuel level gauges by Francois
Ouellette (one gauge for the main tanks, the other for the auxillaries).
Finally, I've used Chuck Dome's Mkpink program to light all the gauges for
FS2000.

Of course, all of the great gauges from version 3 are still here, including
the wonderful Start, Magnetos, Cowlflaps, and CHT gauges by Kevin Trinkle.
The great radios and A/P by Ernie Kennedy are still here, and many things
have been updated/modified, including repainted RPM gauges for use with
the new moving parts FS98 DC-6B's that Harry Follas and I developed, with
the FDE by Brian Horsey. The main panel and overhead panel are two separate
bitmaps, which makes it easier to resize the main panel if used in full screen
mode (grab the top of the compass and drag it down). Also included is an
FS98/FS2K Checklist designed especially for this panel. Finally, I have
modified my propliner adventure (available separately) for the version 3 panel
to give you a copilot to remind you about all these gauges and switches, and
it includes a real GCA landing, with the radar controller giving you voice
instructions! (Requires an ILS tuned in). ProFlight98 module also included.

DETAILS AND KUDOS

The DC-6 panel by Petros Protopapas and Stephan Grille (AirTeam)
is a great addition to FS98 for us Classic Airliner fans (thanks,
guys!), but it was designed as a VFR "virtual cockpit", with everything
in perfect scale. However, for IFR flying in FS the gauges are quite
small and it doesn't have some "nice to have" gauges and indicators on
the panel.

I asked Kevin Trinkle (webmaster of the PSA History web page;
http://www.iflypsa.com) if he would do me a big favor and program some
propliner gauges (since he already had done an amazing job on
his L-188 Electra panel), and he graciously took on the job (and after I
agreed to paint a new moving parts PSA DC-6B :). Thanks so much!

I also have to thank Ernie Kennedy for his autopilot and radio gauges that
work more like the old propliner ones did (although they were actually on
the main console and wouldn't have fit on this panel). He did a great
job.

I've done all this to backdate the panel to the 50's and 60's, typically
when this plane was used in regular airline service.

I would like to thank all the other gauge programmers and repainters
listed at the top of this file; they are really doing the FS community a
service by providing these great gauges. Please honor the legal
restrictions at the bottom of this file. I would also like to thank
Benjamin Chen for the Gauge Browser program used to repaint the gauges
(available at www.SurClaro), Chuck Dome for his Gauge Mod 98
program used to remove digits from some gauges and the Mkpink program used
to light the gauges in FS2K (both available on his page;
http://home.att.net/~chdome. Finally, I would like to thank Microsoft
for the wonderful FS98/FS2K plane/panel system, and their support of
third-party add-on developers - great job!

HOW TO USE THE GAUGES BACK FROM VERSION 3

START, MAGNETOS, and BOOST PUMPS: These new gauges by Kevin Trinkle
simulate the actual start sequence used on the old propliners and are
found on the overhead panel. If you follow the proper procedure, you
will have a very realistic piston startup, complete with sound!

For the proper visual appearance, you MUST have Magnetos active in FS2K
or FS98. In FS2000, make sure that the Enable Auto Mixture box is
UNCHECKED in the Aircraft/Realism Settings menu. In FS98 go to
Aircraft/Aircraft Settings/Engines and check the Magnetos box. You will
need to change to the default Cessna and then switch back to get Prop control
back - this is an FS98 bug. For both simulators, save a Flight at this point
and when the Flight is loaded (or make it your default Flight) things will be
set up properly.

To start the engines, first you MUST turn on the Boost Pumps (these are
booster fuel pumps) - the engines won't start without them! Second, use
the Engine Selector knob to select the desired engine to start (the
typical sequence was 3-4-2-1). Now press the START switch - the PRIME,
(ignition) BOOST, and SAFETY switches will automatically throw at the same
time. If you have an Aircraft Animator moving parts plane, you will see
the prop begin to turn slowly. Allow at least 6 prop blades to pass
before throwing the proper MAGNETO knob to BOTH (3 clicks on +); the
engine will then come to life and you will hear the engine start up. If
you have a non-animated aircraft the sequence is the same, but the props
won't slowly turn, and no external change will be visible before you start
engine #1. The START switch must be in the OFF position before selecting
another engine; it will turn off automatically or you may turn it off yourself.

If you don't want to flip all the switches, just throw the magnetos to
BOTH (or press M+++) and the engines will start right up. If you later
try to use the proper start sequence, the switches won't all be in their
proper positions, but the start sequence will still work fine.

COWL FLAPS: This new gauge by Kevin Trinkle simulates the control for the
nacelle cowl flaps, which are used to cool the engines when needed.
Basically, there are 4 positions for these knobs - CLOSED, 1.5 and 4
degrees, and OPEN. Use OPEN for taxiing, 4 degrees for takeoff and
landing, and CLOSED and 1.5 degrees for cruising. These actually modify
the cylinder head temperature (CHT) - Kevin's new CHT gauges are found
underneath the manifold pressure (MAP) gauges. The flyDC6.txt file has
details on how this gauge is used in real life. Short course - open them
after you start the engines, and keep them in the green!

If you don't have Patch Set 1 installed, the needles of the CHT gauges may
spin around. They will settle down by themselves in a bit, but to avoid it
altogether just remember to not open the cowl flaps until after you have
started the engines (i.e. wait a while after FS98 is loaded before opening
the cowl flaps). This is not proper technique according to the DC-6B manuals,
but I happen to know that some pilots used this technique to speed up the
warmup of the engines, especially on cold days!

NAV INSTRUMENTS: This panel now contains the proper NAV instrumentation
for a propliner of the 1950's and early 60's - an ILS gauge, an OBS dial,
and an RMI (with VOR and ADF needles). The ILS/VOR gauge (typical crossed
needles)(which uses VOR 1) is adjusted by the OBS gauge (by Kevin Trinkle
- thanks!), where you can use the Omni Bearing Selector to adjust the VOR
radial you are tracking. It also contains the TO/FROM indicator (if there
is no VOR/ILS being received, the needle will be horizontal in the red
zone), and a Glideslope OFF flag (the red rectangle appears on the left
edge of the gauge). The RMI (repainted from an HGHB RMI - thanks!) is
quite typical; the double needle displays the course to the NDB, and the
single needle the course to VOR 2.

RADAR ON/OFF Switch: The small white knob next to the radar screen will
turn the radar on and off. Just click on it. This repainted gauge is
assumed to be programmed by Andi Jaros/FPDA; it was found by Kristopher
Crook on a Paul Golding panel - thanks!

FUEL SELECTOR PANEL: This repainted gauge by Chuck Dome on the overhead
panel will allow you to select which tank the fuel is being drawn from,
including ALL and NONE.

WATER INJECTION PUMPS: These switches control the water injection of the
Anti-Detonation system (the ADI). In DC-6's and DC-6B's, they are used
to increase power at takeoff. They are turned off after going to METO power.

PARKING BRAKE KNOB: You can now click on the parking brake handle to turn
them on/off. Gauge by Glenn Copeland.

SUCTION GAUGE: You can check the vacuum system with the small gauge on
the lower left. Author unknown.

OUTSIDE AIR TEMPERATURE: This repainted gauge by Richard Probst displays
the outside air temperature in degrees C., important for IAS/TAS
conversions, etc.

BEACON SWITCH: The "strobe" switch has been relabeled "BCN" to turn
on/off the rotating beacon.

HOW TO USE GAUGES BACK FROM VERSION 2:

AUTOPILOT: Ernie Kennedy's Autopilot Gauge works the same as the Cessna
Bendix-King autopilot, except that whether you use Cntrl-X or the ALT
switch, it will always set the current altitude as the autopilot altitude.
You might notice that it is occasionally 100 ft off; this is a nice quirk
and you'll need to compensate for it. There is also a knob, which
works just like the orange Heading Bug Selector on the Directional Gyro;
it sets your heading while on HDG hold. The letters are a bit small; the
order of the switches (left to right) is
OFF, HDG, ALT, NAV, APR, and B/C.

PLEASE NOTE: you change the ALT and V/S readouts on this gauge by
clicking the small knobs below the readouts. This is also true for the
new radios. Watch the knobs go around!

For the purists out there, I realize that this AP panel is not where
the real AP was located (on the center console) and has more modes than
the actual DC-6 AP. However, I included them because we don't have a
Copilot and Flight Engineer to handle all the details that this panel
allows. Think of the AP as a "virtual pilot" that steers the plane,
while you take the role of copilot or FE to set the prop controls,
mixtures, etc. For example, I often want to be the FE on takeoff.
Although this was NEVER done in reality, I turn on the AP and set the
ALT to 1000 feet AGL or so, and the V/S to around 500 fpm. I can then
monitor the engine instruments as the "virtual pilot" takes the plane
off the runway; I then engage the HDG hold. I then can manipulate the
controls for METO (above 500 ft AGL) and Climb power (above 1500 ft AGL),
and handle the landing gear, flaps, and cowl flaps. Lots of fun!!

If you want to be brutally realistic, the Douglas DC-4 and DC-6 AP
originally had attitude hold (with coordinated turns possible with the
knob) and altitude hold (which would hold the current altitude
only). However, the V/S mode could be simulated with the attitude hold,
which would keep your nose in a climb or descent attitude. Later planes
(i.e. early DC-6B's) also had the ability to follow a radio beam (NAV mode
and LOC mode); most DC-6's were retrofitted to this standard. Later
DC-6B's and DC-7s had the ability to follow an ILS (APR and B/C modes).
Some were later retrofitted to have a real ALT mode, with a V/S setting.

RADIOS: These gauges by Ernie Kennedy work much like all the others.
There are two things to watch for: to change the COM frequency the RADIO
MASTER switch must be ON, and to see a distance readout the DME must be
turned ON. Change frequencies using the knobs!

RADAR SCREEN: This is a simulation of the DC-6/7 nose weather radar, it
doesn't actually display the weather ahead. Gauge by Guntram
Strasser/Omega Solutions.

HFADF: The HFADF gauge (used for long range overwater flights; this is a
simulation of ground based HF direction finding)(available separately at
the Classic Airliner Panels Page) can be used with this panel. Just open
this panel's PANEL.CFG file and remove the two leading slashes from the
line: //gauge11=fakeadf, 927, 105, 90

HOW TO USE THE SUBPANELS

Shift-3 will turn on the radar, or just use the white button next to the
radar screen.

Shift-4 will give you the Minicontrols.


FILES

(step by step instructions below in INSTALLATION)

This archive consists of 3 parts: the panel files in panel.zip,
the sounds in sound.zip, and the gauges in gauges.zip (both within
DC6PnlIFR4.zip)

In DC6PnlIFRv4.zip: goes into:

panel.zip Panel Files FS2K\Aircraft\DC6PnlIFR4 folder
sound.zip Sound Archive Unzip into FS2K\SOUND folder
gauges.zip Gauges archive Unzip into FS2K\GAUGES folder
DC6PnlIFR4.txt This file
FlyDC6.txt Descr. of how to fly this panel - IMPORTANT INFO HERE!
chk0.cfg Checklist File FS2K\Aircraft\[desired plane] folder
FDPASWCH.txt, HGHBRMI.txt, DragonFlight Design.doc
Descr. of certain gauge credits and
allowed uses

For intalling into FS98 replace "FS2K" above with "FS98". Either one refers to
your main FS folder, whatever you may have called it.

You can also download FS2K or FS98 DC-6B's by Harry Follas and Tom Gibson ready to
fly with this panel, complete with moving parts and FDEby Brian Horsey.
Get them at the Classic Airliner page:
http://members.aol.com/TGFltsim/dc6b.htm

The propliner adventure gives you a copilot in the cockpit, giving
checklists, cabin announcements, and other help. It is also available at the
Classic Airliner page: http://members.aol.com/TGFltsim/

I also recommend the DC-6 Sounds package, by Mike Hambly. It can be
downloaded from: http://members.aol.com/TGFltsim/sound.htm
You will need to change the plane's sound.cfg file - edit it in
Notepad; instructions are in the FS98 DC-6B sound.cfg file, or on
the Classic Airliner Sounds page,
http://members.aol.com/TGFltsim/sound.htm.

INSTALLATION

THIS PANEL IS FOR FS98/CFS/FS2000 ONLY! IT WILL NOT WORK IN FS4, FS5, OR
FS95. YOU MUST HAVE THE FS98 CONVERTER INSTALLED TO USE THIS PANEL IN
FS98. INSTALLATION IS IDENTICAL FOR FS98 AND FS2000.

I like to make a separate directory in the AIRCRAFT directory for this
panel, instead of putting it into many different planes' directory. (I do
this to avoid making multiple installations of the panel for different
planes- saves disk space.)

1. Unzip the file archive DC6PnlIFR4.zip into a temporary folder with a
program that preserves long file names, like WinZip or Norton
Navigator. Only the latest version of PKUNZIP will work!! Get them
at places like www.shareware.com. Make sure to check the "Use Stored
Folders" option!!

2. Unzip the file archive gauges.zip with a program that preserves long
file names into a different temporary folder. Check the filenames -
they should be long filenames like Propliner.rpm1.gau. If so, copy
all the files within this temporary folder into your FS2K/FS98 GAUGES
folder. Let them overwrite the old versions; they have all been
improved.

3. Unzip the sound.zip file archive into the FS2K/FS98 SOUND folder. If
it asks to overwrite say no.

4. Unzip the panel.zip file archive into an empty temporary folder.

If you end up with a DC6PnlIFR4 folder then:

5. Move or copy the actual DC6PnlIFR4 folder (and all it's contents) into
your FS2K or FS98 AIRCRAFT folder. Go to step 8.

If you end up with a big bunch of files but no folders, then:

5a. If you don't see filenames ending with a 3 letter extension like
xxx.gau or xxx.bmp, then in My Computer you need to go to the
View/Options/View tab and unclick the "Hide MS-DOS file
extensions..." box.
6a. Create a new dc6PnlIFR4 folder within your FS2K or FS98 AIRCRAFT folder
(i.e. FS98\AIRCRAFT\dc6PnlIFR4).
7a. Copy the files unzipped from panel.zip into your new dc6PnlIFR4 folder.

FOR EACH PLANE THAT SHOULD USE THESE PANELS:

8. Each plane has a separate folder in the FS2K or FS98 AIRCRAFT folder.
9. Go into the PANEL subfolder of the desired plane, and open the
PANEL.CFG file in Notepad. The file will look like:

[fltsim]
alias=FSFSConv\panel.Recip.rg.4

If it doesn't look like the above, check the folder's location.
If you are installing the DC-6 IFR panel into a plane that has a
folder name of L749WAL, for example, you should be looking at:
FS98\AIRCRAFT\L749WAL\PANEL\panel.cfg. If this is correct, then
you've already installed another panel. If you still want the DC-6
panel, keep going!

10. Change this file to look like:

[fltsim]
alias=dc6pnlIFR4

11. Save the file.
12. Done!

IF YOU WANT TO USE THE INCLUDED FS2K/FS98 CHECKLIST FILE

1. Copy the included chk0.cfg file into each desired plane's folder
(within the FS2K/FS98 AIRCRAFT folder).
2. Within this same folder is an aircraft.cfg file - open this file
in Notepad.
3. Change the line checklists= to checklists=chk0 and save the file.
4. The checklist can be accessed within FS via the menu or by pressing
Shift-C (press Shift-C to access the next checklist too).

TROUBLESHOOTING

1. THE ENGINES WON'T START!: If you use the Start gauge to start the
the engines, you MUST turn on the boost pumps first.

2. THE MAGNETO KNOBS ARE MOVING TO BOTH BY THEMSELVES: If you use the
keyboard to turn off the engines, the knob positions will no longer
always be correct. This will also happen if you let the start switch
time out (15 seconds) without starting the engine with the magnetos.
The start sequence will still work fine; just click on the + side of
the magneto and the engine will start (if everything else is correct).
Also, in FS2000 the magnetos will "flip" a bit while the engine is
turning over; this is normal. It will not affect your start sequence.

3. WHEN I MOVE THE ENGINE SELECT KNOB THE ENGINES DIE: If you move the
engine selector knob before the start switch has gone back to OFF you
will kill the engine(s). The start switch will automatically go back to
OFF after ~15 seconds, or you can turn it off yourself.

4. THE CHT GAUGE NEEDLES ARE SPINNING AROUND: If you don't have the Patch
Set installed (and occasionally on other systems), when you first start
up FS98 and then open the cowl flaps the needles may spin around and
around. Be patient; they will stop by themselves eventually. To avoid
this happening altogether, just start your engines (i.e. wait a while)
before opening your cowl flaps.

5. I CAN'T GET MY PROPS TO TURN SLOWLY AFTER I PRESS THE START SWITCH:
You must have Mixture control activated in FS98/FS2K. If not, the engines
will start as soon as you press the Start switch. If you aren't
using a plane animated with Aircraft Animator, you will not see the
slowly moving props. In fact, you won't see anything happen (outside
the cockpit) until you start engine #1 with the magnetos.

6. THE PLANE THAT I HAVE ASSIGNED THIS PANEL DOES NOT SHOW UP IN
THE SELECT PLANE MENU: you have installed this panel or modified
the plane's panel.cfg file incorrectly! Go through and double check
that you have done each step correctly. This is almost always the
problem. Also see #7.

7. THE PANEL APPEARS BUT THERE ARE ALMOST NO GAUGES: did you unzip the
embedded gauges.zip file and then copy all the *.gau files into your
FS98/FS2K GAUGES folder? All of the *.gau files need to be within the
main FS98/FS2K GAUGES folder.

The other problem might be that your unzipping program can't
handle long Win95/Win98 filenames; check your unzipped gauges and
check if they have names like Prop2ERKadf.gau (differences
in uppercase/lowercase is not important). If not, you need to
download a new unzipper. I suggest either WinZip or the
*latest* version of PKUNZIP - it must mention that it will work
with long filenames in the text file. You can get these from
places like www.jumbo.com and www.shareware.com.

8. THE RPM OF ENGINE 1 IS LOWER THAN ALL THE REST: try pressing Shift-4,
and then Shift-4 again. If this doesn't work, go to the World/Time &
Season menu, and click on the Set Actual Time button. Set the time
for 2200 (10 pm). Click OK. Now go there again and set the time
back to what you want. Engine 1 RPM should now be OK. This is an
FS98 bug.

9. THE ENTIRE PANEL APPEARS DISORTED, OR THE SUBPANELS ARE SMALL SQUARES
IN THE UPPER LEFT CORNER, OR THEY ARE NOT IN THEIR PROPER LOCATIONS:
you have probably used this panel in a Flight that originally used a
different panel. Just select a plane that uses a different panel (like
the Cessna), and then select your original plane again. If you want to,
you can then resave the Flight and the panel will appear correctly after
loading that Flight.

10. I CAN'T CHANGE THE COM 1 FREQUENCY, AND THE DME IS ALWAYS ZERO: You
need to turn the RADIO MASTER and the DME switches to ON.

11. I CAN'T CHANGE THE NUMBERS ON THE AUTOPILOT OR THE RADIOS: the
numbers on the autopilot and radio gauges are changed by clicking
the mouse on the little knobs below the digits; decrease them by
clicking to the left of the knobs, right of the knobs for increase.

12. I DON'T HEAR A "DING" WHEN I THROW THE SEAT BELT OR NO SMOKING
SWITCHES OR HEAR THE "CLICK" SOUND (ETC.). You must move the
.wav files from the sound.zip file into your FS98/FS2K SOUND folder
to hear the sounds.

13. If you have problems that cannot be corrected by the steps above,
feel free to email me. However, I will expect that if you have
one of the problems listed above that you will tell me that you
tried the fix and it didn't work - otherwise I will just guide you
to this section!! If you don't have any of the problems above,
make sure that you READ EACH STEP in the instructions again and
double check that it was performed correctly. I will expect you in
your email to tell me you have done this. My email address is:
tgibson@sunstroke.sdsu.edu.

***********************************************************************
NOTE: Many classic airliners can be downloaded free from
Tom Gibson's Classic Airliner Page at -
http://members.aol.com/TGFltsim/
**************************************************************************
The original DC-6 VFR panel (not needed here) can also be downloaded
from the Classic Airliner Page.
***********************************************************************

Now the legal stuff:

FILE ARCHIVE COPYRIGHT 2000 BY TOM GIBSON, ALL RIGHTS RESERVED.

PropKT*.GAU's COPYRIGHT 1999/2000 BY KEVIN TRINKLE, Prop2ERK*.GAU's COPYRIGHT
1998 BY ERNIE KENNEDY, AND FO_*.GAU COPYRIGHT 1999 BY FRANCOIS OUELLETTE.
THESE MAY BE FREELY DISTRIBUTED AS LONG AS THEY ARE USED IN FREEWARE
PANELS. PLEASE GIVE PROPER CREDIT TO THE AUTHORS. BITMAPS BY TOM GIBSON;
THESE BITMAPS MAY NOT BE REPAINTED WITHOUT PERMISSION.

ORIGINAL DC6PANEL.BMP, DC6-PARKING-BRAKE.GAU, AND DC6-SINGLE-MALT.GAU
COPYRIGHT 1998 BY PETROS PROTOPAPAS AND STEPHAN GRILLE, MODIFICATIONS
COPYRIGHT 1998 BY TOM GIBSON, ALL RIGHTS RESERVED.

OAPVERT.GAU BITMAPS COPYRIGHT 1998 BY JON SHEPHARD AND JL STUBBS.

RADAR GAUGE COPYRIGHT 1998 BY GUNTRAM STRASSER/OMEGA SOLUTIONS, AND MAY
NOT BE USED IN OTHER PANELS WITHOUT PAYING THE REGISTRATION FEE.
RADAR GAUGE MODIFICATIONS COPYRIGHT 1998 BY TOM GIBSON, ALL RIGHTS
RESERVED.

GAUGES INCLUDING THE LETTERS HGHB COPYRIGHT 1999/2000 BY HGHB; REFER TO
THE HGHBRMI.TXT FILE FOR DETAILS ON USE OF THESE GAUGES.

PROPLINER.RADARSW.GAU COPYRIGHT 1999 BY FPDA; REFER TO THE FPDASWCH.TXT
FILE FOR DETAILS ON USE OF THIS GAUGE.

DFD_*.GAU COPYRIGHT 2000 BY DAI GRIFFITHS AND DRAGONFLIGHT DESIGN;
REFER TO THE DRAGONFLIGHT DESIGN.DOC FILE FOR DETAILS ON USE OF THESE
GAUGES.

PORTIONS OF THIS PANEL UTILIZE DEFAULT GAUGES THAT ARE COPYRIGHT 1997
BY MICROSOFT CORPORATION. THE DEFAULT PORTIONS OF THE REPAINTED
GAUGES ARE COPYRIGHT 1997 BY MICROSOFT CORPORATION, MODIFICATIONS ARE
COPYRIGHT 1998 AND 1999 BY TOM GIBSON, ALL RIGHTS RESERVED.

THESE FILES ARE THE PROPERTY OF THE AUTHOR, AND CANNOT BE
RE-SOLD OR PACKAGED WITH ANY PRODUCT FOR SALE, WITHOUT THE
EXPRESS WRITTEN PERMISSION OF THE AUTHORS. THIS IS FREEWARE!!

THIS FILE ARCHIVE FOLLOWS THE RESTRICTIONS OF THE ORIGINAL DC-6
PANEL - YOU MAY NOT CHANGE ANYTHING IN THIS ARCHIVE. YOU MAY NOT
MODIFY THIS PANEL OR THE BMP FILES IN ANY WAY. THE ORIGINAL DC-6
PANEL FILES ARE USED WITH THE EXPRESS PERMISSION OF THE AUTHORS.

THE GAUGES IN THIS ARCHIVE WHICH BEGIN WITH THE WORD "PROPLINER" MAY
NOT BE USED IN OTHER PANELS (WHETHER USED AS IS OR MODIFIED) WITHOUT
CREDIT TO THE ORIGINAL AUTHOR/MODIFIER (Tom Gibson), AND THIS MESSAGE
MUST ACCOMPANY THE GAUGES: "Some gauges in this panel were used
originally in the DC-6 IFR panel by Tom Gibson; this panel is available
at Tom's Classic Airliner Page, http://members.aol.com/TGFltsim/".

SEVERAL OF THE OTHER INCLUDED GAUGES MAY BE AVAILABLE ELSEWHERE ON THE
INTERNET FOR SEPARATE DOWNLOAD.

YOU MAY UPLOAD THIS INTACT FILE ARCHIVE TO ANY OTHER SERVER THAT HAS
A FREE DISTRIBUTION POLICY. IF THESE FILES ARE UPLOADED TO RESTRICTED
SERVERS (I.E. COMPUSERVE FSFORUM)(NOT THE AUTHOR'S INTENTION),
THEY MAY BE DOWNLOADED AND UPLOADED TO OTHER SERVERS. THIS
NOTICE CONSTITUTES THE AUTHOR'S PERMISSION AND REQUIREMENT TO ALLOW
THIS. THIS FILE ARCHIVE MAY NOT BE UPLOADED TO ANY SERVER THAT SPECIFIES
THAT THE SERVER OWNERS HOLD A COPYRIGHT (OF ANY SORT) ON THIS FILE ARCHIVE
WHEN STORED ON THAT SERVER.

THIS FILE ARCHIVE MAY NOT BE UPLOADED TO SERVERS THAT HAVE A SPECIFIC
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Whew! :)