FS2004 FX: Nicks LightFix VERSION 2 This is version 2 of my luminosity FX release. It adds an all new xenon landing lighting result and addresses the chase issues from version one: 1. Reduces the size of it of aircraft lights to the proper scale of measurement once the aircraft producer uses the airport lights (halo.bmp) texture for aircraft lights.(Many Opensky planes use that method) 2: The aircraft beacons and strobe lights undergo been redesigned so every aircraft organism rendered in the sim does not scud the lights at the like time. This greatly enhances the fancy of apiece level running soul lights and makes the simulation to a greater extent realistic. 3: Provides two optional flashing hulk lights (large and trivial for unlike showing distance) 4: Reduces and amend defines airport lights. close to airports were displaying the lights out of scale of measurement (too large) this is given in this release. comparable the original Nicks LightFix, this release will automatically replace ALL the Flight Simulator aircraft and airport lights with more realistic ones along with better distance visuals of slower flashing radio tower/smoke stack and ground beacons. It also includes replacement lights in scale for the PMDG 737, 747 and for all Project Opensky aircraft offered on their site. It works automatically with Ultimate Traffic and other AI add-ons which use the msfs default Microsoft aircraft lights. A restore bundle is included allowing to you to revert back to msfs default textures and FX files. You DO NOT need my original Nicks LightFix bundle to install this one. ENJOY! From Nick Needham Klondikekit_at_yahoo.com
Fantastic, its nice to be able to turn on the landing lights and not have the massive white triangle washout that you normaly get with FS9. the strobes and beacons look really good, well worth the down load, makes the night environment much better.